A view is a
two-dimensional representation—a camera image—of your model or analysis
results, displayed in a viewport.
Abaqus/CAE
uses a single camera to create the view in each viewport. You can choose from
two camera modes to create the desired view of your model or results. The
default mode allows you to position the camera anywhere outside the model. The
movie mode allows you to position the same camera inside the model as well as
outside it. In addition, the movie mode provides you with two clipping planes
that you can use to eliminate objects from the view when they are too close to,
or too far from, the camera. The view depth is not limited in default mode;
objects in the view may be directly in front of the camera or at a distance
that makes them too small for you to see in the viewport.
View manipulation tools are available so that you can fully utilize both
camera modes. All view manipulation tools can be used in either camera mode,
but an “alternate mode” of some view manipulation tools is intended primarily
for use in movie mode. For example, the magnify tool allows you to magnify the
current view without moving the camera; the alternate mode of this tool moves
the camera closer to the model. The effects of both view manipulations appear
identical; but when used in the default camera mode, the alternate mode stops
working if the camera “hits” the outer edge of the model. In movie mode you can
use the alternate mode of the magnify tool to move the camera into and through
the model. The view manipulation tools are described in
Understanding the view manipulation tools.
Figure 1
shows the two camera modes. The shaded areas in the figure represent the
visible space—the view—in each camera mode.
The camera terms that follow are used to describe the view that you see in a
viewport:
Camera target
The camera target is a point in space that controls how the camera moves
during most view manipulations. For all default views the camera target
coincides with the center point of all objects in the view. The camera target
moves away from the center of all objects when you use the alternate mode of
the pan, rotate, and magnify view manipulation tools.
Frustum
The frustum is the three-dimensional space visible with the movie camera
mode. The camera position forms the apex of a pyramid created by a left, right,
top, and bottom plane (the same as it does in the default mode). To create the
frustum, two additional planes are added to the default view, the near plane
and the far plane. Only those objects (or portions of objects) that are within
the frustum are visible in movie camera mode.
Field-of-view
angle
The field-of-view angle is the larger of the angles between the left and
right or the top and bottom planes that form the sides of the view. The angle
that is used depends on the shape of the frustum (effectively the shape of the
viewport); in both images of
Figure 1
the angle between the left and right planes is larger; therefore, this angle is
indicated as the field-of-view angle. The field-of-view angle applies to both
the default camera mode and the movie camera mode; changing the angle is
comparable to adjusting the zoom on a stationary camera to expand or shrink the
camera image.
The magnify, box zoom, and auto-fit view manipulation tools all change the
field-of-view angle to resize the view in the viewport. See
Understanding the view manipulation tools,
for more information about these tools.
Near
plane
The near plane lies perpendicular to the camera direction and is effective
only in the movie camera mode. The distance from the camera to the near plane
is the closest distance that an object can be to the camera and still remain in
the view. The view from the default camera includes objects at any distance, as
if the near plane were positioned directly in front of the camera lens.
The near plane is a clipping plane; it removes model surfaces and edges from
view without cutting through the model. In
the Visualization module
you can cut the model such that interior surfaces are visible; for more
information, see
Cutting through a model.
Far
plane
Like the near plane, the far plane lies perpendicular to the camera
direction and is effective only in the movie camera mode. The distance from the
camera to the far plane is the farthest distance that an object can be from the
camera and still remain in the view. The view from the default camera includes
objects at any distance, as if the far plane were positioned an infinite
distance from the camera lens.
The far plane is a clipping plane; it removes model surfaces and edges from
view without cutting through the model. In
the Visualization module
you can cut the model such that interior surfaces are visible; for more
information, see
Cutting through a model.
You use the view options, view manipulation tools, and perspective tools to
change the camera mode settings or to change the relationship between the
camera, the camera target, and the object that you are viewing. The current
settings of these tools and options define the current view.