Most meshing in
Abaqus/CAE
is completed in a top-down fashion.
This means that the mesh is created to conform exactly with the
geometry of a region and works down to the element and node positions.
Abaqus/CAE
follows these basic steps to generate a mesh:
Generate a mesh on each top-down region using the meshing technique
currently assigned to that region. By default,
Abaqus/CAE
generates meshes with first-order line, quadrilateral, or hexahedral elements
throughout.
Merge the meshes of all regions into a single mesh. Typically,
Abaqus/CAE
merges the nodes along the common boundaries of neighboring regions into a
single set of nodes. However, in certain cases
Abaqus/CAE
creates tied surface interactions instead of merging these nodes; for example,
along the common interface between hexahedral and tetrahedral meshes. For more
information, see
Meshing multiple three-dimensional solid regions.
Top-down meshes generated by
Abaqus/CAE
conform to the geometry of the part or part instance they discretize, as shown
in
Figure 1:
A node is generated at each geometric vertex.
A connected set of element edges is generated along each geometric edge.
A connected set of element faces is generated along each geometric face.
Nodes that are on the boundary of the mesh (including the midside nodes
of second-order elements) are also on the boundary of the geometry.
Midside nodes of internal second-order elements are centered between the
end nodes of the element edges.
For detailed, step-by-step instructions on creating a top-down mesh, see
Creating a mesh.
Relying directly on the geometry to form the outer mesh boundaries can
impact mesh quality as
Abaqus/CAE
creates elements to fill small details. In some cases you may not be able to
implement a partitioning strategy that allows you to apply a top-down swept or
structured meshing technique on a complex region. For solid regions, you can
use the bottom-up meshing technique in place of the automated
top-down meshing techniques to generate a hexahedral mesh. Bottom-up meshing is
a manual, incremental meshing process that builds up a three-dimensional mesh
from two-dimensional entities. You define the regions that will be meshed using
the bottom-up technique, control the meshing process, decide whether the
resulting mesh meets your needs, and—since the mesh is not required to conform
to the geometry— control the associativity of the geometry to the mesh. For
more information on bottom-up meshing, see
Bottom-up meshing.