Context: You can also reverse the normals for skin reinforcements; however, if there are multiple skins defined on the surface of a geometric part, you cannot reverse the normal of one of those skins without reversing the normals of every skin defined for that surface. If the surface with multiple skins is a feature of a mesh part, you can reverse the normal of an individual skin without reversing the normals for the other skins defined on that surface. When you reverse the normal direction of a region, the local normal that defines the material orientation is reversed. You can use the Query toolset to verify that the material orientation is correct for a selected region. For more information, see Using the Query toolset to obtain assignment information. | ||||||||||