writeImageAnimation(...)
This method writes the animations present in the list of canvas objects to a file. It generates an animation file using the given file name and file format and uses the values in the appropriate options object.
Required arguments
- fileName
A String specifying the name of the animation file to generate.
- format
A SymbolicConstant specifying the format of the generated file. Possible values are AVI, QUICKTIME, VRML, and COMPRESSED_VRML.
Optional arguments
- canvasObjects
A sequence specifying the canvas objects to capture. The default behavior is to capture all canvas objects.
Return value
None.
Exceptions
None.