OdbMeshNode object

OdbMeshNode objects are created with the part.addNodes method.

This page discusses:

Access

odb.parts()[name].nodes(i)
odb.parts()[name].nodeSets()[name].nodes(i)
odb.parts()[name].surfaces()[name].nodes(i)
odb.rootAssembly().instances()[name].nodes(i)
odb.rootAssembly().instances()[name].nodeSets()[name].nodes(i)
odb.rootAssembly().instances()[name].surfaces()[name].nodes(i)
odb.rootAssembly().nodes(i)
odb.rootAssembly().nodeSets()[name].nodes(i)
odb.rootAssembly().surfaces()[name].nodes(i)
odb.steps()[name].frames(i).fieldOutputs()[name].values(i).instance()\
.nodes(i)
odb.steps()[name].frames(i).fieldOutputs()[name].values(i).instance()\
.nodeSets()[name].nodes(i)
odb.steps()[name].frames(i).fieldOutputs()[name].values(i).instance()\
.surfaces()[name].nodes(i)

Members

The OdbMeshNode object has the following members:

Prototype

int label() const;
const float* coordinates() const;
label

An Int specifying the node label.

coordinates

A pointer to an array of Floats specifying the nodal coordinates in the global Cartesian coordinate system.