The difference between the three prototypes is the occluding behavior of the
dialog box, as illustrated in the following examples:
-
The following statement creates a dialog box that always occludes the
main window when overlapping with the main window:
AFXDialog(title, actionButtonIds=0,
opts=DIALOG_NORMAL, x = 0, y = 0, w = 0, h = 0)
-
The following statement creates a dialog box that always occludes its
owner widget (usually a dialog box) when overlapping with the widget:
AFXDialog(owner, title, actionButtonIds=0,
opts=DIALOG_NORMAL, x = 0, y = 0, w = 0, h = 0)
-
The following statement creates a dialog box that can be occluded by any
other windows in the application:
AFXDialog(app, title, actionButtonIds=0,
opts = DIALOG_NORMAL, x = 0, y = 0, w = 0, h = 0)
When you construct a dialog box, you will start by deriving from the
AFXDialog class. The first thing you should do in the
constructor body is call the base class constructor to properly initialize the dialog. Then,
you would build the contents of your dialog by adding widgets. For example:
class MyDB(AFXDialog):
# My constructor
def __init__(self):
# Call base class constructor
AFXDialog.__init__(self, 'My Dialog', self.DISMISS)
# Add widgets next...