Choosing the animation file format

You can choose to save animations to a file in one of the following formats: Audio Video Interleave (AVI, the default), QuickTime, or Virtual Reality Modeling Language (VRML) format. You can additionally choose between compressed and uncompressed files in all of these formats. Additional image size and compression options are available for both AVI and QuickTime format.

This task shows you how to:

See Also
Saving animations

Context:

When you save animations in AVI format on Windows systems, you can also compress the file using any codec on your system and you can set the quality level of the file. These options are not available on Linux systems.

Improving playback of VRML animations

Animations in VRML or Compressed VRML format may require further customizations to play back properly on client computers. Several components on the client's computer determine the quality of VRML playback, including the graphics hardware, VRML plug-in software, and the settings selected for the plug-in software. When these components differ from the components on the computer that created the VRML animation, VRML playback on the client's computer can exhibit display problems such as blurry text in the viewport annotations. You can improve client playback of a particular VRML file either by configuring plug-in settings on the client's computer or by creating a new version of the VRML animation with different viewport annotation settings.

  • To customize VRML display on the client's computer, open the settings for the VRML plug-in on the client's computer, and toggle on any antialiasing settings. Enabling antialiasing can help clarify text in a VRML image or animation but can degrade performance.

  • To create a new VRML animation, return to Abaqus/CAE and increase the text size or choose a different font for each of the viewport annotations in the viewport and save a new copy of the VRML animation. For more information about changing the font and type size, see Customizing viewport annotations.