The command appears as follows:
MORPH_AREA
ID_NAME = <MORPH_AREA_name> [string]
ND_GROUP = <MORPH_AREA_nd_goup> [string]
TYPE = NORMAL | VECTOR
CS = <CS_name> [string]
VEC_DIR = <x>, <y>, <z>
TRANSITION_ZONE = <number_of_transition_nodes> [integer]
END_
- For every morph area, the nodes specified by
ND_GROUP
can be moved either in normal direction (TYPE=NORMAL
) or in a distinct direction (TYPE=VECTOR
).
- The latter enables Tosca Structure.morph
to move, for example, holes or groups of nodes into the same direction.
- The parameters
CS
and VEC_DIR
are used to specify direction.
- The direction
VEC_DIR
is interpreted as a vector in the coordinate system CS
, which is CS_0
by default.
- The main purpose of the
CS
is to support movements in cylindrical coordinate systems and thus, only rectangular and cylindrical ones are supported.