In Tosca Structure.gui,
the origin and three vectors are used in order to define
a coordinate system. This is done using ![]() Then, the coordinates of the origin (with respect to the coordinate
system CS_0) and the three vectors
are to be chosen. The directions of the axes of the coordinate system
are constructed by setting the X,Y, Z axes to the The rotation matrix given by
ExamplesAs shown in the following figure, a Cartesian coordinate system with the name CS_16 should be defined relative to the global Cartesian coordinate system CS_0. The point of origin of the new coordinate system should have the coordinates (10, 10, 10). The x-axis is defined by the vector (-1,0,0), y-axis with the vector (0,-1,0) and the z-axis with (0,0,-1).:
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